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− | If anyone knows which version of the game the ROM for the Virtual Console version is, it might be useful to list it on the version page here. I believe it's 1.2, but my Wii isn't in a working condition for me to verify. --[[User:FEG|FEG]] 03:53, 16 June 2009 (UTC)
| + | ==Additional Versions== |
| + | Any additional compile dates discuss here. |
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− | Please add any potential changes to the guide here first for review. The guide is currently 100% accurate as far as I know and shouldn't require any changes, just additions of new versions like the VC. [[User:Zcwikiadmin|Zcwikiadmin]] 00:35, 2 August 2009 (UTC)
| + | Oh, and about the VC version: I know the US VC version is just an emulated version of N64 v1.2. If you extract the ROM from the game and open it in, say, Mupen, you'll find that the Gerudo symbols aren't even changed! The Wii's emulator is the one changing the symbols, not the ROM itself.--[[User:Darkeye14|Darkeye14]] 03:42, 4 December 2010 (UTC) |
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− | FYI: There are actually four versions of the N64 Zelda:OOT cartridge. I posted about this once a couple of years ago on some other forum. I have a grey cartridge with the following features: Bright N Logo, Red Ganondorf Vomit, '''No''' Original Swordless Link, Date: 98-10-26. Maybe call this 1.05 or something. Oddly, I've never seen this version referenced anywhere on the internet; maybe people jumped to the conclusion of either 1.0 or 1.1, or maybe this version is just really rare. Happy to provide more info if requested. --[[User:ColdPie|ColdPie]] 15:05, 19 April 2010 (UTC)
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− | Hmm, that sounds weird. Is this version a PAL, US or JPN cartridge? Also, can you give an exact time of the build? --[[User:Death99|Death99]] 20:07, 19 April 2010 (UTC)
| + | ==Mismatching versions== |
| + | Information relating to versions behaving like a different version should go here. Version determination ''''must'''' be based off compile date, not cartridge type/blood colour/N logo etc... |
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− | It's a US cartridge, purchased within a month or two after release. I've uploaded a picture of the date debug screen: [[Media:Zelda105_date.jpg]]. It reads "98-10-26 10:58:45". --[[User:ColdPie|ColdPie]] 01:08, 20 April 2010 (UTC)
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− | I have also pictures of the red Ganondorf vomit and the bright N logo, but they're about as interesting as you imagine. --[[User:ColdPie|ColdPie]] 01:16, 20 April 2010 (UTC)
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− | Well, your date matches 1.1, but it's rather weird that you still have the red coughed up blood and bright N64 logo. --[[User:Death99|Death99]] 18:24, 20 April 2010 (UTC)
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− | Yep, hence the four versions. Seems worth mentioning to me that those tests (red blood, bright N, possibly others) are unreliable. I think it's likely that, as far as glitches are concerned, this version matches 1.1. I haven't done much testing of this, but at the very least, the original swordless Link glitch does not work. --[[User:ColdPie|ColdPie]] 20:29, 20 April 2010 (UTC)
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− | I've gone ahead and updated the version table for these differences. The guide at the top of the page is still reliable. Apologies if I didn't do the edit in proper MediaWiki form; I'm not a wiki expert :) --[[User:ColdPie|ColdPie]] 15:31, 23 April 2010 (UTC)
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− | I've got a weird version, too. I'll have to recheck the date, but it's similar to the guy's post above, with the ability to steal the rod. On the cart, it has what has been "known" as the version 1.1 cart code, but other than that, it doesn't follow a single thing similar to 1.1. The N is shiny, Ganon's blood is red only (Ganondorf included), the rod is stealable, but last I checked, the date on the debug screen was the same of 1.0. I have a video somewhere on youtube of it, I'll post it here soon. --[[User:BloodyNight|BloodyNight]] August 18 2010
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− | Ganondorf's blood is ''always'' red in v1.1; this has been confirmed by many v1.1 players, including me. I don't know where the idea that v1.1 has green blood came from, but it's certainly not correct.
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− | Another interesting thing is that Nintendo packed v1.0 ROMs into v1.1 carts, and vice versa. This explains BloodyNight's situation completely; he just has a 1.0 ROM in a 1.1 cart, which is surprisingly rare. Because of this, one must be careful not to use the physical properties of the cart to figure out what version they have, as the code on the cartridge may occasionally be wrong.
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− | As for the bright N logo on a v1.1 cart, I really don't have an explanation for that. It's certainly rare, if it truly exists at all.
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− | Oh, and about the VC version: I know the US VC version is just an emulated version of N64 v1.2. If you extract the ROM from the game and open it in, say, Mupen, you'll find that the Gerudo symbols aren't even changed! The Wii's emulator is the one changing the symbols, not the ROM itself.--[[User:Darkeye14|Darkeye14]] 03:42, 4 December 2010 (UTC)
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| ==OoT 3d== | | ==OoT 3d== |
| This page(and the glitch header) sure is going to get pretty strange once the new 3d version of OoT comes out. Of course, since it is a complete remake, it will probably have a much different selection of glitches from the last versions. I am thinking about buying it(and a 3ds) anyway, so I'll probably be able to do a lot of glitch testing when it comes out. - [[User:Zafum|Zafum]] 20:44, 26 August 2010 (UTC) | | This page(and the glitch header) sure is going to get pretty strange once the new 3d version of OoT comes out. Of course, since it is a complete remake, it will probably have a much different selection of glitches from the last versions. I am thinking about buying it(and a 3ds) anyway, so I'll probably be able to do a lot of glitch testing when it comes out. - [[User:Zafum|Zafum]] 20:44, 26 August 2010 (UTC) |
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| + | I'd expect it will be a recompiled version of '''GCN''' so it should behave pretty similar, but if they do any gameplay tweaks they're sure to introduce some new bugs :) [[User:Zcwikiadmin|Zcwikiadmin]] 22:42, 4 December 2010 (UTC) |
Any additional compile dates discuss here.
Oh, and about the VC version: I know the US VC version is just an emulated version of N64 v1.2. If you extract the ROM from the game and open it in, say, Mupen, you'll find that the Gerudo symbols aren't even changed! The Wii's emulator is the one changing the symbols, not the ROM itself.--Darkeye14 03:42, 4 December 2010 (UTC)
Information relating to versions behaving like a different version should go here. Version determination 'must' be based off compile date, not cartridge type/blood colour/N logo etc...
This page(and the glitch header) sure is going to get pretty strange once the new 3d version of OoT comes out. Of course, since it is a complete remake, it will probably have a much different selection of glitches from the last versions. I am thinking about buying it(and a 3ds) anyway, so I'll probably be able to do a lot of glitch testing when it comes out. - Zafum 20:44, 26 August 2010 (UTC)