Difference between revisions of "Talk:Ocarina of Time Version Guide"

From ZeldaChaos
Jump to: navigation, search
 
(11 intermediate revisions by 6 users not shown)
Line 1: Line 1:
If anyone knows which version of the game the ROM for the Virtual Console version is, it might be useful to list it on the version page here. I believe it's 1.2, but my Wii isn't in a working condition for me to verify. --[[User:FEG|FEG]] 03:53, 16 June 2009 (UTC)
+
==Additional Versions==
 +
Any additional compile dates discuss here.
  
Please add any potential changes to the guide here first for review. The guide is currently 100% accurate as far as I know and shouldn't require any changes, just additions of new versions like the VC. [[User:Zcwikiadmin|Zcwikiadmin]] 00:35, 2 August 2009 (UTC)
+
:The Japanese N64 versions of OoT have the same compile dates and times as their American counterparts, down to the second. This means that JPN v1.0 has the same compile date and time as US v1.0, etc. You can even change an American ROM into a Japanese ROM by simply changing the country code in the ROM's header. This also works in reverse, proving that the Japanese and English text is actually stored in the same ROM.--[[User:Darkeye14|Darkeye14]] 00:41, 5 December 2010 (UTC)
  
FYI: There are actually four versions of the N64 Zelda:OOT cartridge. I posted about this once a couple of years ago on some other forum. I have a grey cartridge with the following features: Bright N Logo, Red Ganondorf Vomit, '''No''' Original Swordless Link, Date: 98-10-26.  Maybe call this 1.05 or something.  Oddly, I've never seen this version referenced anywhere on the internet; maybe people jumped to the conclusion of either 1.0 or 1.1, or maybe this version is just really rare.  Happy to provide more info if requested. --[[User:ColdPie|ColdPie]] 15:05, 19 April 2010 (UTC)
+
:Does anyone know for sure that the actual JPN carts are the same as the ROMs available on the net? i.e. has anyone dumped a JPN cart and confirmed it has the same compile date/s as NTSC-English versions? You can't really trust the ROMs on the net as you can easily switch the language with 30 seconds and a hex editor.[[User:Zcwikiadmin|Zcwikiadmin]] 10:50, 5 December 2010 (UTC)
  
Hmm, that sounds weird. Is this version a PAL, US or JPN cartridge? Also, can you give an exact time of the build? --[[User:Death99|Death99]] 20:07, 19 April 2010 (UTC)
+
Oh, and about the VC version: I know the US VC version is just an emulated version of N64 v1.2. If you extract the ROM from the game and open it in, say, Mupen, you'll find that the Gerudo symbols aren't even changed! The Wii's emulator is the one changing the symbols, not the ROM itself.--[[User:Darkeye14|Darkeye14]] 03:42, 4 December 2010 (UTC)
  
It's a US cartridge, purchased within a month or two after release.  I've uploaded a picture of the date debug screen: [[Media:Zelda105_date.jpg]]. It reads "98-10-26 10:58:45". --[[User:ColdPie|ColdPie]] 01:08, 20 April 2010 (UTC)
 
  
I have also pictures of the red Ganondorf vomit and the bright N logo, but they're about as interesting as you imagine. --[[User:ColdPie|ColdPie]] 01:16, 20 April 2010 (UTC)
+
==Mismatching versions==
 +
Information relating to versions behaving like a different version should go here. Version determination ''''must'''' be based off compile date, not cartridge type/blood colour/N logo etc...
  
Well, your date matches 1.1, but it's rather weird that you still have the red coughed up blood and bright N64 logo. --[[User:Death99|Death99]] 18:24, 20 April 2010 (UTC)
 
  
Yep, hence the four versions.  Seems worth mentioning to me that those tests (red blood, bright N, possibly others) are unreliable. I think it's likely that, as far as glitches are concerned, this version matches 1.1.  I haven't done much testing of this, but at the very least, the original swordless Link glitch does not work. --[[User:ColdPie|ColdPie]] 20:29, 20 April 2010 (UTC)
+
==OoT 3d==
 +
This page(and the glitch header) sure is going to get pretty strange once the new 3d version of OoT comes out. Of course, since it is a complete remake, it will probably have a much different selection of glitches from the last versions. I am thinking about buying it(and a 3ds) anyway, so I'll probably be able to do a lot of glitch testing when it comes out. - [[User:Zafum|Zafum]] 20:44, 26 August 2010 (UTC)
 +
 
 +
I'd expect it will be a recompiled version of '''GCN''' so it should behave pretty similar, but if they do any gameplay tweaks they're sure to introduce some new bugs :) [[User:Zcwikiadmin|Zcwikiadmin]] 22:42, 4 December 2010 (UTC)

Latest revision as of 10:50, 5 December 2010

[edit] Additional Versions

Any additional compile dates discuss here.

The Japanese N64 versions of OoT have the same compile dates and times as their American counterparts, down to the second. This means that JPN v1.0 has the same compile date and time as US v1.0, etc. You can even change an American ROM into a Japanese ROM by simply changing the country code in the ROM's header. This also works in reverse, proving that the Japanese and English text is actually stored in the same ROM.--Darkeye14 00:41, 5 December 2010 (UTC)
Does anyone know for sure that the actual JPN carts are the same as the ROMs available on the net? i.e. has anyone dumped a JPN cart and confirmed it has the same compile date/s as NTSC-English versions? You can't really trust the ROMs on the net as you can easily switch the language with 30 seconds and a hex editor.Zcwikiadmin 10:50, 5 December 2010 (UTC)

Oh, and about the VC version: I know the US VC version is just an emulated version of N64 v1.2. If you extract the ROM from the game and open it in, say, Mupen, you'll find that the Gerudo symbols aren't even changed! The Wii's emulator is the one changing the symbols, not the ROM itself.--Darkeye14 03:42, 4 December 2010 (UTC)


[edit] Mismatching versions

Information relating to versions behaving like a different version should go here. Version determination 'must' be based off compile date, not cartridge type/blood colour/N logo etc...


[edit] OoT 3d

This page(and the glitch header) sure is going to get pretty strange once the new 3d version of OoT comes out. Of course, since it is a complete remake, it will probably have a much different selection of glitches from the last versions. I am thinking about buying it(and a 3ds) anyway, so I'll probably be able to do a lot of glitch testing when it comes out. - Zafum 20:44, 26 August 2010 (UTC)

I'd expect it will be a recompiled version of GCN so it should behave pretty similar, but if they do any gameplay tweaks they're sure to introduce some new bugs :) Zcwikiadmin 22:42, 4 December 2010 (UTC)

Personal tools
Namespaces

Variants
Actions
Glitches
Navigation
Affiliates
Toolbox
Google AdSense