Monthly Archives: October 2016

Exporting cars

Thought I’d take a break from the tracks and look at the cars again, which are a lot less complex. I’m now at the point where I can export a car with correct textures to an .obj file. Doing the reverse and putting a modified car back into the game is now just a matter of implementing it (unless there’s something I don’t know I don’t know… which is quite possible).

Car 20 imported to BlenderI’ll make a first release once importing a car is possible.