Ocarina of Time Beta Content - Beta (Page 1)

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Images from the "Beta" development period. (50 images for page 1)


These are the real Beta screenshots.

The Beta stage is when the game is handed over to bug/glitch finders who play the game in order to make it as problem free as possible, this period can begin up to a year before the game is released, but usually not that early.

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Beta CC linkmeetsimpa.jpg
Although you may have never seen her here, this is where you'll find Malon during the day, before you get Epona.
Beta CC linkmeetszelda1.jpg
Beta CC linkmeetszelda2.jpg
A different camera angle.
Beta CC linkmeetszelda3.jpg
Beta DM tektites.jpg
The old Kokiri sword icon.
Beta FP fishing1.jpg
The old Master sword icon, which is on the B button, instead of the Fishing Rod, plus the c-buttons are still slightly visible.
Beta FP fishing2.jpg
Old targeting bracket.

The Fishing pond's history is interesting, originally it was 2D ala Link's Awakening.

Beta FP fishing3.jpg
"Nintendo Tsuri, was originally conceived to showcase Nintendo's latest hardware innovation: the Rumble Pak. Development of this fishing game was ultimately halted and its core engine was used for the excellent fishing sequences in Legend of Zelda: Ocarina of Time."
Beta FP fishing4.jpg
Interesting no? The fishing pond uses the game engine of what was to be a completely different standalone game.
Beta FP fishing5.jpg
Beta FP fishing6.jpg
The crate and tree from the final version are not here.
Beta FT lockedonbat.jpg
Fairy Ocarina.
Beta GC betaarea.jpg
This area, inside Goron city is not present in the final version, either that or is has undergone a radical transformation.
Beta GC daruna.jpg
Beta GC goron.jpg
This Goron city seems strangely deserted.
Beta GC smithy.jpg
Beta GDTM tree.jpg
Beta GV adultweapons.jpg
From the cover of Nintendo Power, Nintendo's official magazine, child Link, with adult weapons equipped. He's actually holding the Megaton hammer, it's just invisible, like when you use the GS code to use it as a child.
Beta GV bridge.jpg
A very different starting view.
Beta HC grotto.jpg
The placement of the hole is slightly different, final version has it further away from the fence.
Beta HF impa.jpg
Wall torches burning during the day, and Impa standing outside while you're controlling? Weird.
Beta HF night.jpg
What is with these pictures?! Kid Link has the Bow equipped.
Beta HF kaeporagaebora1.jpg
Beta HF kaeporagaebora2.jpg
Beta HF linkmeetsimpa.jpg
Beta HF talkingtosaria.jpg
Beta HM backalley.jpg
Beta HM bombchubowling1.jpg
Look at how different the layout of the BBA is! This would have been very hard to win at.
Beta HM bombchubowling2.jpg
Beta HM malon1.jpg
Malon, standing to the right of where she is in the final version, also the old man is blue is on the opposite side from where he is in the final version.
Beta HM malon2.jpg
Beta HM market.jpg
Beta HM shootinggallery1.jpg
This is very very weird. Bombs, a cucco and large numbers of floating green rupees, I think it's safe to say the SG changed quite a lot.
Beta HM shootinggallery2.jpg
Other than the icon on the right of the screen and the slightly visible c-buttons this is much more normal.
Beta HM shootinggallery3.jpg
Beta IC fairyocarina.jpg
Beta intro bright.jpg
The starting sequence, taking place during midday instead of early morning.
Beta intro dark small.jpg
Well, at least it's nighttime now, but it's darker than in the final version.
Beta ItGDT ghoma1.jpg
He's got the spin attack, before having beaten Ghoma.
Beta ItGDT ghoma2.jpg
Beta ItGDT torches.jpg
Old torch style, on right.
Beta KF brothers.jpg
Beta KF climbing.jpg
Beta KF differentkokiri.jpg
It's a different Kokiri than is here in the final version.
Beta KF house.jpg
Beta KF mido.jpg
The sign is in a slightly different place.
Beta KF noscenery.jpg
A lot of the scenery is missing.
Beta KF saria1.jpg
Beta KF saria2.jpg
Beta KF shop.jpg
Beta KF shoproof.jpg
Originally there was a Heart piece up here, Nintendo Power listed it in their pre-release HP guide. They then later said it "has been moved to a better hiding place".
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