Wind Waker Beta Content - E3 2002
From ZeldaChaos
- Images from E3 2002. (39 images)
What she says is somewhat different. | |
The Island of Beginnings? Interesting name. | |
Pause screen looks pretty different. As you can see the D-pad served multiple functions. D-up took you to the map, D-right opened the item screen, D-down toggled the mini-map and D-left opened the Quest screen. | |
Wooden Baricades instead of small trees, check the AR section for info on how to play Outset Island with these in place. | |
Enemies appear as red dots on the map. | |
The Bokoblins are armed with sticks here, final version's are unarmed. | |
Link bounces off the wall instead of sticking to it. | |
One of those black holes. | |
There's the Z icon flashing. | |
The doors used to slide up instead of opening outwards. | |
The Bokoblin is armed with a sword instead of a stick. Apparently these swords broke after a few hits. | |
A different entrance cinema. | |
These originally cycled through red, orange and green and would drop hearts, item refills or rupees depending on what colour they were when you broke them. | |
Here a Bokoblin jumps out of a pot on the other side and breaks down the barrier, this doesn't happen in the final version. | |
It appears you were able to take enemy weapons through doors at this time. | |
Here the Grappling Hook could actually be used to damage enemies, it didn't steal items off them. | |
The E3 version of the Tingle Tuner.
It could only drop bombs, call Link and follow Link. | |
And the GCN Tingle icon. | |