Wind Waker Beta Content - E3 2002

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Images from E3 2002. (39 images)

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What she says is somewhat different.
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The Island of Beginnings? Interesting name.
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Pause screen looks pretty different. As you can see the D-pad served multiple functions. D-up took you to the map, D-right opened the item screen, D-down toggled the mini-map and D-left opened the Quest screen.
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Wooden Baricades instead of small trees, check the AR section for info on how to play Outset Island with these in place.
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Enemies appear as red dots on the map.
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The Bokoblins are armed with sticks here, final version's are unarmed.
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Link bounces off the wall instead of sticking to it.
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One of those black holes.
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There's the Z icon flashing.
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The doors used to slide up instead of opening outwards.
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The Bokoblin is armed with a sword instead of a stick. Apparently these swords broke after a few hits.
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A different entrance cinema.
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These originally cycled through red, orange and green and would drop hearts, item refills or rupees depending on what colour they were when you broke them.
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Here a Bokoblin jumps out of a pot on the other side and breaks down the barrier, this doesn't happen in the final version.
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It appears you were able to take enemy weapons through doors at this time.
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Here the Grappling Hook could actually be used to damage enemies, it didn't steal items off them.
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The E3 version of the Tingle Tuner.

It could only drop bombs, call Link and follow Link.

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And the GCN Tingle icon.
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