ZeldaChaos:MM Map Select
Gameshark Codes
In order to use Map Select for Majora's Mask, you must first find out your version. For now, I only have USA and JPN working Map Select codes. There is no PAL at the moment.
Majora's Mask (U):
811BDA04 00C7 811BDA06 ADF0 811BDA08 00C7 811BDA0A E2D0 811BDA0C 8080 811BDA0E 0910 811BDA10 8080 811BDA12 3DF0 811BDA18 8080 811BDA1A 1B4C 811BDA1C 8080 811BDA1E 1B28 D11BDA00 8077 801F331B 0000 D13E6B3A 2030 801F331B 0002 D13E6B3A 2030 813FF394 0114
Majora's Mask (J):
811B8894 00C9 811B8896 C1C0 811B8898 00C9 811B889A F6D0 811B889C 8080 811B889E 0AD0 811B88A0 8080 811B88A2 3FE0 811B88A8 8080 811B88AA 1D0C 811B88AC 8080 811B88AE 1CE8 D01FB9E1 0020 811F33BE 0001 D01FB9E0 0004 811F33BE 0000 D01FB9E0 0008 811F33BE 0000
Note: The Japanese version for some reason does not go to the Map Select if you hold down the button combination, it only gets rid of your HUD. Just reset the game and press start on the start screen to get into Map Select, or just make a savestate on the Map Select.
This cheat allows you to go to Map Select when you press and hold L + R + Z. Do not do this before or during the Majora's Mask logo start screen, and or during a cutscene, otherwise you may get greeted with an unknown opcode error on emulation. N64 version may result in a crash.
Map Select Controls and Translations
Controls
Control | Effect |
---|---|
DPad | Movement |
Analog Stick | Fast Movement |
C-Up | OPT Value Changer Decrease |
C-Down | OPT Value Changer Increase |
C-Right | Change Day Forward |
C-Left | Change Day Backwards |
Z-Button | Change Stage |
A-Button | Enter Area |
B-Button | Change Age |
L-Button | Movement by 10 |
Start Button | Enter Area |
Days
Day Name | Translation |
---|---|
さいしょのひ | First Day |
つぎ のひ | Second Day |
さいご のひ | Final Day |
くりあーのひ | Clear Day (New Day) |
Stages
Stage Name | Translation |
---|---|
おひるヅ ャラ | Afternoon (12 pm) |
よる ヅ ャラ | Night (6 pm) |
デ モ00-0A | Demo 00-0A (cutscenes) |
あさ ヅ ャラ | Morning (6 am) |
Ages
Age Name | Translation |
---|---|
5(こど も) | Kid (Link) |
12(デ クナッツ) | Deku |
78(ゾ ーラ) | Zora |
30(ゴ ロン) | Goron |
17(おとな) | Adult (Fierce Deity's) |
Quick messages before entering area
Message | Translation |
---|---|
こしょうじ ゃないよ | It hasn't failed (Something along those lines.) |
ウェイト ア モーメント | Wait a moment |
なう れーきんぐ | Now Working? |
しば らくおまちくだ さい | Please wait a moment |
いましば らくおまちくだ さい | Now, please wait a moment |
ちょっと まってね | Please wait |
ロード ちゃう | Loading |
Map Select Translation and Other Stuff
Map Name | Translation | OPT's |
---|---|---|
X 1:SPOT00 | OPT's are same thing as 0:0P. | |
title | All OPT's do the same thing. Display N64 logo and do title sequence as normal. | |
0:0Pデモよう しんりん DEMO you shinrin |
Forest Demo |
OPT 0 = Normal |
0-0:まよい の もり mayoi no mori |
Lost Woods |
OPT 0 = Normal |
1:タウン こうがい TAUN kougai |
Town Outskirts (Termina Field) |
OPT 0 = Coming from South Clock Town Exit |
1-0: てんもんかんそくじょ tenmonkansokujou |
Astral Observatory |
OPT 0 = Entrance from Clocktown. |
1-1: てんもんかんそくじょ でば うえんこう tenmonkansokujou deba uenkou |
Astronomy Observatory Telescope |
OPT 0 = Normal |
1-2: イカーナ の はかば IKANA no hakaba |
Ikana Graveyard |
OPT 0 = Intro cutscene to area. |
1-3: ロマニ ぼくじょう ROMANI bokujou |
Romani Ranch |
OPT 0 = Intro cutscene to area. |
3: ミルク ロード MIRUKU ROODO |
Milk Road |
OPT 0 = Normal |
4: おもや omoya |
House |
OPT 0 = Normal |
5: うしごや ushigoya |
Cow Barn |
OPT 0 = Normal |
6: コッコ ごや KOKKO goya |
Cucco Shack |
OPT 0 = Normal |
7: ドッグ レース じょう DOGGU REESU jou |
Dog Racetrack |
OPT 0 = Normal |
8: ゴーマン トラック GOOMAN TORAKKU |
Gorman Track |
OPT 0 = Normal |
10: やまざと -ふゆ- yamazato -fuyu- |
Mountain Village -Winter- |
OPT 0 = Normal |
10-0: やまざと -はる- yamazato -haru- |
Mountain Village -Spring- |
All OPT's same as Mountain Village -Winter-. |
10-1: やまざと の かじや yamazato no kajiya |
Mountain Village Blacksmith |
OPT 0 = Normal |
11: ゴロン の さと -ふゆ- GORON no sato -fuyu- |
Goron Village -Winter- |
OPT 0 = Normal |
11-0: ゴロン の さと -はる- GORON no sato -haru- |
Goron Village -Spring- |
All OPT's same as Goron Village -Winter-. |
11-1: ゴロン の ほこら GORON no hokora |
Goron Shrine |
OPT 0 = Normal |
11-2: はなれやま の ほこら hanareyama no hokora |
Separated Shrine <ref name="tlnote1" /> |
OPT 0 = Lens of Truth Shrine |
11-3: ゴロン の みせ GORON no mise |
Goron Shop |
OPT 0 = Normal |
12: スノーヘッド SUNOOHEDDO |
Snowhead |
OPT 0 = Normal |
13: ふぶき の みち fubuki no michi |
Path to Mountain Village <ref name="tlnote2" /> |
OPT 0 = Exiting from Termina Field. |
14: ゆきだま の みち yakidama no michi |
Path to Snowhead <ref name="tlnote3" /> |
OPT 0 = Exiting from Mountain Village. |
15: ゴロン レース じょう GORON REESU jou |
Goron Racetrack |
OPT 0 = Normal |
16: ゴロン の はか GORON no haka |
Goron Tomb <ref name="tlnote4" /> |
OPT 0 = Normal |
17: せつげん バトル -ふゆ- setsugen BATORU -fuyu- |
Path to Goron Village -Winter- <ref name="tlnote5" /> |
OPT 0 = Exit from Mountain Village. |
17-0: せつげん バトル -はる- setsugen BATORU -haru- |
Path to Goron Village -Spring- <ref name="tlnote5" /> |
Same OPT's as above. |
20: ぬまち numachi |
Swampland Cursed |
OPT 0 = Intro cutscene to area. |
20-0: ぬまち そのご numachi sonogo |
Swampland Uncursed <ref name="tlnote6" /> |
OPT 0 = Normal entrance, no intro cutscene. |
20-1: ぬま の かんこうあんない numa no kankouannai |
Swamp Tourist Information Center |
OPT 0 = Normal |
20-2: まほう おばば の くすりや mahou obaba no kusuriya |
Magic Hag's Potion Shop<ref name="tlnote7" /> |
OPT 0 = Normal |
21: ウッド マウンテン UDDO MAUNTEN |
Wood Mountain (Woodfall) |
OPT 0 = Intro cutscene to area. |
21-0: デク-ひめ の ろうや deku-hime no rouya |
Princess Deku's jail |
OPT 0 = Normal entrance with cutscene. |
22: デク ナッツ の しろ DEKU NATTSU no shiro |
Deku Nuts Castle (Deku Palace) |
OPT 0 = Intro cutscene to area. |
This is the old Map Select info. It will be converted into the one above in time. (Please note that 22-0 to 22-4 are all nonexistent in the future versions of Majora's Mask and only exist in the JPN N64 version.) 22-0: Hole 0 in Deku Palace * OPT 0 = Normal * OPT 1 = Gossip Stone Quartet Pit #1 * OPT 2 = Gossip Stone Quartet Pit #2 * OPT 3 = Gossip Stone Quartet Pit #3 * OPT 4 = Rupee Chest Pit in Termina Field * OPT 5 = Hot Water Pit near Racetrack entrance. * OPT 6 = Opposite side of OPT 0. * OPT 7 = Dodongo Pit. * OPT 8 = 22-2. * OPT 9 = Deku merchant pit who sells you a heart piece. * OPT 10 = Cow pit. * OPT 11 = Water Baba Pit (Near entrance to Great Bay in Termina Field.) * OPT 12 = Magic Bean merchant pit. * OPT 13 = Peahat Pit. * OPT 14 = 22-1. * OPT 15 = Opposite side of OPT 8. * OPT 16 = Len's of Truth Cavern. * OPT 17 and above = Crash 22-1: Hole 1 in Deku Palace * OPT 0 = Normal * OPT 1-17 = Same as 22-0. 22-2: Hole 2 in Deku Palace * OPT 0 = Normal * OPT 1-17 = Same as 22-0. 22-3: Hole 3 in Deku Palace * OPT 0 = Normal * OPT 1-17 = Same as 22-0. 22-4: Hole 4 in Deku Palace * OPT 0 = Normal * OPT 1-17 = Same as 22-0. 24: Swamp Termina Road * OPT 0 = Entrance from Termina Field. * OPT 1 = Entrance from Southern Swamp. * OPT 2 = Entrance from Shooting Gallery. * OPT 3 and above = Crash 24-0: Swamp Shooting Gallery * OPT 0 = Normal Entrance. * OPT 1 and above = Crash 25: Deku King's Chamber * OPT 0 = Normal Entrance (You will get caught immediately if you start as Normal Link.) * OPT 1 = Deku Entrance with Monkey. * OPT 2 = Deku's releasing the monkey cutscene. (Both the princess and the monkey are invisible. You will be caught after the cutscene even though you "cleared" the temple.) * OPT 3 = After OPT 2 cutscene? * OPT 4 and above = Crash 26: Woods of Mystery * OPT 0 = Normal Entrance. * OPT 1-13 = Same as Woodfall OPT 5. (No idea how this relates to Woods of Mystery...) * OPT 14 = Link's recollection of events cutscene. * OPT 15 and above = Crash There is no 27 - 29. 30: Great Bay Coast * OPT 0 = Intro cutscene to area. * OPT 1 = Entrance from Northern Great Bay. * OPT 2 = Aftermath of cutscene where Mikau gets up from shore and falls down shortly after. (Mikau isn't there.) * OPT 3 = Entrance from Pinnacle Rock. * OPT 4 = Entrance from Fisherman's Hut. * OPT 5 = Entrance from Pirates' Fortress. * OPT 6 = ??? Near heart piece cove. You are on the shore though. * OPT 7 = Entrance from Marine Research Lab. * OPT 8 = Entrance from Oceanside Spider House. * OPT 9 = Cutscene of Mikau fading away and Link getting his mask. * OPT 10 = Cutscene of Link bowing at Mikau's Grave. * OPT 11 = Entrance from Song of Soaring. * OPT 12 = Being kicked out of Pirates' Fortress. * OPT 13 = On Platform Jumping Game. (Nothing is here as the area is still cursed.) * OPT 14 and above = Crash 30-0: Marine Research Lab * OPT 0 = Normal Entrance. * OPT 1 and above = Crash. 30-1: Fisherman's Hut * OPT 0 = Normal Entrance. * OPT 1 and above = Crash. 30-2: Pinnacle Rock * OPT 0 = Normal Entrance. * OPT 1 = Same as OPT 0? * OPT 2 and above = Crash. 31: Northern Bay Coast * OPT 0 = Normal Entrance. * OPT 1 = Entrance from Zora Hall. * OPT 2 = Next to Lulu. * OPT 3 = ??? Shoreline on Northern Bay Coast. * OPT 4 = Entrance from Waterfall Rapids. * OPT 5 = Entrance from Fairy's Fountain. * OPT 6 = Entrance from Song of Soaring. * OPT 7 = Facing Zora Hall Entrance. (Possibly considered entrance from Great Bay Temple?) * OPT 8 = Falling from the air, facing Zora Hall Entrance. (Warp from after you beat the temple? Except you face another direction.) * OPT 9 = Same as OPT 8 except a bit longer and a different direction. * OPT 10 and above = Crash 32: Pirates Fortress * OPT 0 = Normal Entrance. * OPT 1 = Entrance from Pirates' Fortress Inside Normal Entrance. * OPT 2 = Exiting from Underwater Maze Entrance. * OPT 3 = Exiting from Underwater Maze Current. * OPT 4 = Being kicked out from Pirates' Fortress Inside. * OPT 5 = Exiting from Pirates' Fortress Inside Side Exit. * OPT 6 = Exiting from Underwater Maze Exit. * OPT 7 and above = Crash 32-0: Pirates' Fortress Inside * OPT 0 = Intro cutscene to area. * OPT 1 = Entrance from area with Hookshot. * OPT 2 = Entrance from area with Hookshot near bridge. * OPT 3 = Entrance from 32-4. * OPT 4 = 32-3. * OPT 5 = Entrance from 32-6. * OPT 6 = Entrance from 32-7. * OPT 7 = Entrance from 32-8. * OPT 8 = Entrance from 32-9. * OPT 9 = Falling into oblivion... * OPT 10 = 32-1. * OPT 11 = Falling into oblivion again... * OPT 12 = Intro cutscene to area through side entrance. * OPT 13 = Normal Entrance. * OPT 14 and above = Crash 32-1: Pirates' Fortress Telescope * OPT 0 = Normal Entrance. * OPT 1-14 = Same as 32-0. 32-2: Pirates' Fortress Room 0 (Room with Hookshot) * OPT 0 = Normal Entrance. (Will get caught immediately.) * OPT 1 = Top Entrance. * OPT 2-14 = Same as 32-0. 32-3: Pirates' Fortress Room 1 (Room with Hookshot, Top Entrance) * OPT 0 = Normal Entrance. * OPT 1 = Same as OPT 0. * OPT 2-14 = Same as 32-0. 32-4: Pirates' Fortress Room 2 (Room with Silver Rupee Chest) * OPT 0 = Normal Entrance. * OPT 1 = Pirates' Fortress Room 1 Top Entrance. * OPT 1-14 = Same as 32-0. 32-5: Pirates' Fortress Room 3 * OPT 0 = Normal Entrance. * OPT 1-14 = Same as 32-0. 32-6: Pirates' Fortress Room 4 * OPT 0 = Normal Entrance. * OPT 1-14 = Same as 32-0. 32-7: Pirates' Fortress Room 5 * OPT 0 = Normal Entrance. * OPT 1-14 = Same as 32-0. 32-8: Pirates' Fortress Room 6 * OPT 0 = Normal Entrance. * OPT 1-14 = Same as 32-0. 32-9: Pirates' Fortress Room 7 * OPT 0 = Normal Entrance. * OPT 1-14 = Same as 32-0. 32-10: Pirates' Fortress Room 8 * OPT 0 = Normal Entrance. * OPT 1-14 = Same as 32-0. 32-11: Pirates' Fortress Room 9 * OPT 0 = Normal Entrance. * OPT 1-14 = Same as 32-0. 33: Zora Hall * OPT 0 = Intro cutscene to area, normal entrance. * OPT 1 = Intro cutscene to area, second entrance. * OPT 2 = Entrance from Zora Shop. * OPT 3 = Entrance from Lulu's Room. * OPT 4 = Entrance from Evan's Room. * OPT 5 = Entrance from Japa's Room. * OPT 6 = Entrance from Mikau and Tijo's Room. * OPT 7 = After cutscene of the Indigo's playing? * OPT 8 = Same as above except on the shell. * OPT 9 and above = Crash 33-0: Zora Shop * OPT 0 = Normal Entrance. * OPT 1 = Japa's Room. * OPT 2 = Lulu's Room. * OPT 3 = Evan's Room. * OPT 4 = After cutscene of jamming with Japa. * OPT 5 = Same as OPT 0. * OPT 6 = After cutscene of showing the song to Evan. * OPT 7 and above = Crash. 33-1: Mikau and Tijo's Room * OPT 0 = Normal Entrance. * OPT 1-7 = Same as 33-0. 34: Scene of Pirates trying to get into Great Bay Temple * OPT 0 = Normal Entrance. * OPT 1 and above = Crash 35: Waterfall Rapids * OPT 0 = Intro cutscene to area. * OPT 1 = Racing younger beaver. (No game music playing) * OPT 2 = Younger Beaver loss * OPT 3 = Opposite side of entrance. (I don't know the circumstances of how you get here.) * OPT 4-5 = Southern Swamp with weird entrance effect. * OPT 6 = Beneath the Well - Well Entrance. * OPT 7 = Beneath the Well - Castle Entrance. * OPT 8 and above = Crash There is no 36 - 39. 40: Stone Tower * OPT 0 = Intro cutscene to area. * OPT 1 = Opposite side of temple entrance. (You end up here after you invert the temple back to normal I believe.) * OPT 2 = Entrance from Stone Tower Temple. * OPT 3 = Entrance from Song of Soaring. * OPT 4 and above = Crash 40-0: Inverted Stone Tower * OPT 0 = Cutscene of Inverted Stone Tower going back to normal. (Near Owl Statue) * OPT 1 = Cutscene of Inverted Stone Tower going back to normal. (On entrance to STT) * OPT 2 and above = Crash 41: Ikana Termina Road * OPT 0 = Normal Entrance. * OPT 1 = Entrance from Ikana Canyon. * OPT 2 = Entrance from Ikana Graveyard. * OPT 3 and above = Crash 42: Ancient Castle of Ikana * OPT 0 = Entrance from Beneath the Well. (There seems to be no music for OPT 0-2) * OPT 1 = Entrance from Ikana Canyon. * OPT 2 = Entrance from Ancient Castle of Ikana. * OPT 3 = Inside the Ancient Castle of Ikana. * OPT 4 = Dropping from skylight in the main room. * OPT 5 = Dropping from skylight in the room to the right. * OPT 6 = Entrance from Boss Area. * OPT 7 and above = Crash 42-0: Inside Ancient Castle of Ikana * OPT 0 = Normal Entrance. * OPT 1-7 = Same as 42. 42-B: Inside Ancient Castle of Ikana before Boss Room * OPT 0 = Normal Entrance. * OPT 1 and above = Crash 43: Ikana Canyon * OPT 0 = Intro cutscene to area. * OPT 1 = Entrance from Ghost Hut. * OPT 2 = Entrance from Music House. * OPT 3 = Entrance from Stone Tower. * OPT 4 = Entrance from Song of Soaring. * OPT 5 = Entrance from Sakon's Hideout. * OPT 6 = Same as OPT 5. * OPT 7 = Near Stone Tower Entrance. (This is where you start after you defeat the boss at STT.) * OPT 8 = Entrance from Ancient Castle of Ikana. * OPT 9 = Music House and Gibdo cutscene. * OPT 10 = Ikana Cave cutscene with composer. * OPT 11 = Entrance from Fairy's Fountain. * OPT 12 = Entrance from Secret Shrine. * OPT 13 = Entrance from Ikana Cave. * OPT 14 = Same as 43-0. * OPT 15 = Entrance from Ikana Termina Road. * OPT 16 and above = Crash 43-0: Ikana Cave * OPT 0 = Normal Entrance. * OPT 1-16 = Same as 43. 43-1: Sakon's Hideout * OPT 0 = Normal Entrance. * OPT 1 and above = Crash 43-2: Music Box House * OPT 0 = Normal Entrance. * OPT 1-2 = Southern Swamp with weird entrance effect. * OPT 3 = Before Boss Room in Ancient Castle of Ikana. There is no 44 - 49. 50: East Clock Town * OPT 0 = Entrance from Termina Field. * OPT 1 = Intro cutscene to area near Shooting Gallery. * OPT 2 = Entrance from Bomber's Hideout. * OPT 3 = Intro cutscene to area near Clock Tower. * OPT 4 = Entrance from Treasure Chest Shop. * OPT 5 = Intro cutscene to area from North Clock Town. * OPT 6 = Entrance from Honey & Darling's Shop. * OPT 7 = Entrance from Mayor's Residence. * OPT 8 = Entrance from Town Shooting Gallery. * OPT 9 = Entrance from Stock Pot Inn Normal Entrance. * OPT 10 = Entrance from Stock Pot Inn Deku Entrance. * OPT 11 = Entrance from Milk Bar. * OPT 12 and above = Crash 50-0: Town Shooting Gallery * OPT 0 = Normal Entrance. * OPT 1 = Same as OPT 0 except the place isn't printed on the screen. * OPT 2 and above = Crash 50-1: Honey & Darling's Shop * OPT 0 = Normal Entrance. * OPT 1 and above = Crash 50-2: Treasure Chest Shop * OPT 0 = Normal Entrance. * OPT 1 = Try again message. * OPT 2 and above = Crash 50-3: Stock Pot Inn * OPT 0 = Normal Entrance. * OPT 1 = Entrance from upstairs. * OPT 2 = In front of Anju's grandma. * OPT 3 = In kitchen. (This is after the talk with Anju at night.) * OPT 4 = Anju talking to her mother through Link's Peephole. (Both are invisible.) * OPT 5 = After looking through the peephole. * OPT 6 and above = Crash 50-4: The Mayor's Residence * OPT 0 = Normal Entrance. * OPT 1 = Argument in Mayor's Office. * OPT 2 and above = Crash 50-5: Milk Bar * OPT 0 = Normal Entrance. * OPT 1 and above = Crash 51: West Clock Town * OPT 0 = Entrance from Termina Field. * OPT 1 = Intro cutscene to area near Curiosity Shop. * OPT 2 = Intro cutscene to area near Clock Tower. * OPT 3 = Entrance from Swordsman's School. * OPT 4 = Entrance from Curiosity Shop. * OPT 5 = Entrance from Trading Post. * OPT 6 = Entrance from Bomb Shop. * OPT 7 = Entrance from Post Office. * OPT 8 = Entrance from Lottery Shop. * OPT 9 = Entrance from Termina Field. * OPT 10 and above = Crash 51-0: Bomb Shop * OPT 0 = Normal Entrance. * OPT 1 = Same as OPT 0 except the place isn't printed on the screen. * OPT 2 and above = Crash 51-1: Curiosity Shop * OPT 0 = Normal Entrance. * OPT 1 = Entrance from Laundry Pool. * OPT 2 = Gazing through telescope. * OPT 3 = On top of crate in front of telescope. * OPT 4 and above = Crash 51-2: Trading Post * OPT 0 = Normal Entrance. * OPT 1 = Same as OPT 0 except the place isn't printed on the screen. * OPT 2 and above = Crash 51-3: Swordsman's School * OPT 0 = Normal Entrance. * OPT 1 and above = Crash 51-4: Post Office * OPT 0 = Normal Entrance. * OPT 1 and above = Crash 51-5: Lottery Shop * OPT 0 = Normal Entrance. * OPT 1 and above = Crash 52: North Clock Town * OPT 0 = Entrance from Termina Field. * OPT 1 = Intro cutscene to area from East Clock Town. * OPT 2 = Intro cutscene to area from South Clock Town. * OPT 3 = Entrance from Fairy's Fountain. * OPT 4 = Entrance from Deku Scrub's Playground. * OPT 5 = Near Termina Exit. (I think this was where you start after the Bomber's Cutscene.) * OPT 6 = Next to Bomber Leader. * OPT 7 = After saving old woman with bombs. * OPT 8 and above = Crash 53: South Clock Town * OPT 0 = Entrance from Clock Tower. * OPT 1 = Entrance from Termina Field. * OPT 2 = Entrance from East Clock Town near Clock Tower. * OPT 3 = Entrance from West Clock Town near Clock Tower. * OPT 4 = Entrance from North Clock Town near Clock Tower. * OPT 5 = Entrance from West Clock Town near Deku Flower. * OPT 6 = Entrance from Laundry Pool. * OPT 7 = Entrance from East Clock Town near Treasure Chest Shop. * OPT 8 = On Heart Piece next to Top of Tower entrance. * OPT 9 = Entrance from Song of Soaring. * OPT 10 = Cutscene at South Clock Town after playing SOT for the first time. * OPT 11 and above = Crash 53-0: Scene of Link entering twisted hallway * OPT 0 = Normal Entrance. * OPT 1 = Entrance from South Clock Town. * OPT 2 = Cutscene of Deku Mask coming off. * OPT 3 = Cutscene of talking to Salesman after you fail to stop the moon from falling. * OPT 4 = Same as 53 OPT 10 except with Salesman at beginning briefly. * OPT 5 = Entrance from Twisty Hallway. * OPT 6 = Cutscene after Majora's Mask history. * OPT 7 and above = Crash 54: Scene of Link on top of Clock Tower * OPT 0 = Normal Entrance. * OPT 1 = Cutscene after Link remembering Song of Time. * OPT 2 and above = Crash 55: Laundry Pool * OPT 0 = Normal Entrance. * OPT 1 = Entrance from Kafei's House. * OPT 2 and above = Crash 55-0: Kafei's House * OPT 0 = Normal Entrance. * OPT 1 = Same as OPT 0. * OPT 2 = Looking through Telescope. * OPT 3 = On top of crate in front of telescope. * OPT 4 and above = Crash 55-1: Kafei's House Telescope * OPT 0 = Normal Entrance. * OPT 1-4 = Same as 55-0. There is no 56 - 99. 100: Woodfall Temple * OPT 0 = Intro cutscene to Woodfall Temple. * OPT 1 = Cutscene in back of the temple after meeting the first giant. * OPT 2 = Entrance from back of Woodfall Temple. * OPT 3 and above = Crash 100-B: Woodfall Temple Boss * OPT 0 = Normal Entrance. * OPT 1 and above = Crash 101: Snowhead Temple * OPT 0 = Intro cutscene to Snowhead Temple. * OPT 1 = Normal Entrance. * OPT 2 and above = Crash 101-B: Snowhead Temple Boss * OPT 0 = Normal Entrance. * OPT 1 and above = Crash 102: Great Bay Temple * OPT 0 = Normal Entrance. * OPT 1 = Intro cutscene to Great Bay Temple. * OPT 2 and above = Crash 102-B: Great Bay Temple Boss * OPT 0 = Normal Entrance. * OPT 1 = Cutscene of Link falling onto platform down below. * OPT 2 = Entrance from Tourist Information with weird entrance effect. * OPT 3 = Secret Shrine. * OPT 4 and above = Crash 103: Stone Tower Temple * OPT 0 = Intro cutscene to Stone Tower Temple. * OPT 1 = Normal Entrance. * OPT 2 and above = Crash 103-0: Stone Tower Temple Inverted * OPT 0 = Intro cutscene to Stone Tower Temple Inverted. * OPT 1 = Boss Room. * OPT 2 and above = Crash 103-B: Stone Tower Temple Boss * OPT 0 = Normal Entrance. * OPT 1 = Same as OPT 0 but this is if you died and already seen the cutscene. * OPT 2 and above = Crash 104: Inside the Moon * OPT 0 = Normal Entrance. * OPT 1 and above = Crash 104-0: Mini Dungeon - Woodfall * OPT 0 = Normal Entrance. * OPT 1 and above = Crash 104-1: Mini Dungeon - Snowhead * OPT 0 = Normal Entrance. * OPT 1 and above = Crash 104-2: Mini Dungeon - Great Bay * OPT 0 = Normal Entrance. * OPT 1 and above = Crash 104-3: Mini Dungeon - Last * OPT 0 = Normal Entrance. * OPT 1 and above = Crash 104-B: Majora Boss * OPT 0 = Normal Entrance. * OPT 1 and above = Crash 119: Deku Shrine * OPT 0 = Normal Entrance. * OPT 1 = Same as OPT 0 except the place isn't printed on the screen. * OPT 2 and above = Crash There is no 120. 121: Secret Shrine * OPT 0 = Normal Entrance. * OPT 1 and above = Crash 122: Link falling into pit with Skullkid before he transforms into Deku * OPT 0 = Normal Entrance. * OPT 1 = Entrance from Twisty Hallway. * OPT 2 = Cutscene before transforming into Deku. * OPT 3 = Deku Flower platform room. * OPT 4 = Cutscene of Link traveling back in time for the first time. Recollection of events. * OPT 5 and above = Crash 123: Meeting the Giant * OPT 0 = Normal Entrance. * OPT 1 and above = Crash There is no 124 - 125. 126: Deku Playground * OPT 0 = Normal Entrance. * OPT 1 = Next to Deku's. * OPT 2 and above = Crash 127-0: Clock Town Fairy Fountain 127-1: Woodfall Fairy Fountain 127-2: Snowhead Fairy Fountain 127-3: Great Bay Fairy Fountain 127-4: Stone Tower Fairy Fountain 128: Swamp Spider House 129: Ocean Spider House 130: Beneath the Graveyard 131: Beneath the Well 132: Ghost Hut 133-0: Beneath the Graveyard Day 2 133-1: Beneath the Graveyard Day 1 134-0: Gossip Stone Quartet 134-1: Gossip Stone Quartet 134-2: Gossip Stone Quartet 134-3: Gossip Stone Quartet 134-4: Hole 134-5: Hot Spring Hole 134-7: Dodongo Pit 134-9: Deku Dealer Pit 134-10: Cow Pit 134-11: Underwater Deku Pit 134-13: Pea Pit
Translation Notes
<references> <ref name="tlnote1">This one doesn't have an official translation. Hanareyama pretty much means detached/seperated which fits the grotto's description nicely as they are separated from the above world.</ref> <ref name="tlnote2">The real translation of this is Snowstorm Path, it didn't make much sense so I just translated it as Path to Mountain Village as it can be confused with the 14.</ref> <ref name="tlnote3">This is translated as Snowball Path but once again I changed it so people wouldn't get confused...</ref> <ref name="tlnote4">The English version of the game translates this as Goron Graveyard, however there is only one grave so it's not really a graveyard...</ref> <ref name="tlnote5">This is translated as Snowfield Battle -Winter-. That's not a name in the game so I'm going to go along with just Path to Goron Village.</ref> <ref name="tlnote6">sonogo means the aftermath/afterwards/etc.</ref> <ref name="tlnote7">kusuriya generally means pharmacy/drug store. I'm assuming Nintendo changed this for the English version to remove any drug like possible references.</ref> </references>