Difference between revisions of "Ocarina of Time Master Quest"
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[[Ocarina of Time Master Quest - Bonus Key|Bonus Key]]: Get an extra small key in the Water Temple. | [[Ocarina of Time Master Quest - Bonus Key|Bonus Key]]: Get an extra small key in the Water Temple. | ||
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+ | :[[Ocarina of Time Master Quest - Self-Unlocking Door|Self-Unlocking Door]]: A door that seemingly unlocks all by itself... | ||
[[Ocarina of Time Master Quest - Chest Crate|Chest Crate]]: Open a chest inside a crate. | [[Ocarina of Time Master Quest - Chest Crate|Chest Crate]]: Open a chest inside a crate. |
Latest revision as of 02:17, 16 September 2011
Bonus Key: Get an extra small key in the Water Temple.
- Self-Unlocking Door: A door that seemingly unlocks all by itself...
Chest Crate: Open a chest inside a crate.
Corridor's Shortcoming: Go through the corridor that isn't quite long enough.
Hydro Lift: Use a water jet to get beyond the walls of a room.
Hydro Lift II: There's a water jet in the Spirit temple too.
- Master's Skulltula Lockup: Lock the game up in the Spirit temple.
Hydro Lift III: Get through a water jet in Lord Jabu-Jabu.
Independent Quest: Travel forwards in time without meeting Zelda.
Like-Like Paralyzation: Get Link permanently frozen from a Like-Like.
Master's Ladder Lock: Lock the game in Dodongo's Cavern.
Pointless Death: Get crushed to death by a vanishing block.
Problematic Cows: "Freeze" a cow inside Lord Jabu-Jabu.
Problematic Cows II: Sounds where they shouldn't be.
Problematic Cows III: Receive one cow's milk from a different cow.
Problematic Cows IV: Get trapped in a room by a cow.