Ocarina of Time Beta Content - A - B Reversed (Page 1)

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Images from the "A - B reversed" development period. (41 images for page 1)


This was pretty much the final game, the control style is the same as the final one except that the 'A' and 'B' buttons have switched roles.

Although quite a lot of stuff was still being changed it was mostly minor, the story had been finalized and most things were probably just being tested to make sure they worked properly.

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ABR CC linkmeetszelda1.jpg
Link meets Zelda for the first time.

The flowers are yellow (final version's are red) and the B button says 'Navi', pressing B would no doubt make Navi fly around you in a circle like it does in the final version (except that you press A and 'Navi' doesn't appear on the button).

ABR CC linkmeetszelda2.jpg
Those ears are rather large, they've been shortened in the final version.
ABR CC linkmeetszelda3.jpg
:D Those guards look hilarious.
ABR CC linkmeetszelda4.jpg
Definitely some mighty big ears.
ABR CC linkmeetszelda5.jpg
Hmm, now the text on the B button has changed to Japanese, must be that only some of the text had been translated. Interesting the way Navi has turned Zelda that yellow shade.
ABR CC linkmeetszelda6.jpg
ABR CoS firemedallion2.jpg
Link Receives the Fire medallion, note its chunky angular design, a far cry from the nice rounded final version medallions.
ABR CoS firemedallion1.jpg
ABR CoS gettingmedallions1.jpg
I'm pretty sure you don't see Navi hovering around outside the crystal sphere in the final version.
ABR CoS gettingmedallions2.jpg
ABR CoS gettingmedallions3.jpg
Saria.
ABR CoS gettingmedallions4.jpg
Daruina.
ABR CoS gettingmedallions5.jpg
Impa.
ABR CoS gettingmedallions6.jpg
Someone...
ABR CoS shadowmedallion.jpg
Chunky medallion II, the sides of it aren't even the same colour as the rest.
ABR DC differentmainroom.jpg
Dodongo's Cavern. This place looks very different. Link also has infinite Deku sticks and seeds. A good time to see that the old Kokiri sword model is used here.
ABR DC armos1.jpg
ABR DC armos2.jpg
ABR DC armos3.jpg
ABR DC armos4.jpg
ABR DC choppingarmos.jpg
ABR DC dodongos.jpg
Yellow Damage indicator, plus, the Baby Dodongos seem to be larger than those in the final version?
ABR DC attackingarmos1.jpg
Using the maps from other screenshots you can tell this is Dodongo's Cavern.

Also showing the "old style" lock on here.

ABR DC attackingarmos2.jpg
ABR DC attackingarmos3.jpg
ABR DC attackingarmos4.jpg
ABR DC attackinglizafos1.jpg
Lizafos battles in a room that looks similar to the ones that you battle in in the final version.
ABR DC attackinglizafos2.jpg
ABR DC attackinglizafos3.jpg
ABR DC attackinglizafos4.jpg
ABR DC attackinglizafos5.jpg
ABR DC attackinglizafos6.jpg
ABR DC attackinglizafos7.jpg
ABR DC attackinglizafos8.jpg
ABR DC killinglizafos1.jpg
The small key icon is different, I think, or maybe just positioned slightly differently, also, as someone pointed out, you don't get small keys in DC anymore. And the Deku sticks seem to have a word on them, instead of a number or nothing.
ABR DC killinglizafos2.jpg
ABR DC oldbosstunnel1.gif
This is the hole you jump down to reach King Dodongo, it's all made of stone blocks whereas final version is made to look sort of like a cave.
ABR DC oldbosstunnel2.gif
ABR DC nobomb.jpg
No bombflower in the corner! What if you ran out of bombs before you killed King Dodongo?! I suppose that's the exact reason why they put them in.
ABR DC bossfight1.jpg
Hmm, Link has a whole lot of hearts here, he also has the boomerang. It is possible to get the boomerang before you fight King Dodongo (just leave and go to LJ-J once you get the bombs) but if you follow the story you don't.
ABR DC bossfight2.jpg
Infinite Deku sticks once again and the "old style" bombs. By old style I mean that they are completely black, apart from the area of reflection, and they don't flash, though you have to see them in a movie to be able to tell that ;P
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