Ocarina of Time Miscellaneous Glitches - Death Clipping
From ZeldaChaos
Requirements
- A way for Link to die
- A wall
Instructions
- Get Link down to low health.
- Make Link face the wall.
- Kill Link with any method.
Result
Link should go through the wall. The camera, which normally moves over to Link's head when he dies, may not move at all, due to anti-clipping programming. Therefore you get a good view on a slightly embarrassing programming error.
Notes
For an even more embarrassing slip-up on Nintendo's part, go to Goron City's "lava pit" (the large pit with deep, non-instant-death lava). Jump into the pit. When Link dies, the camera will move into the lava, revealing a transparent floor and lava ceiling. This is because the programmers never applied textures to these surfaces.