Ocarina of Time Miscellaneous Glitches - Death Clipping

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OoT[misc]
Compatible Versions
? 1.0 1.1 1.2 GCN MQ 3DS
Tick.png Tick.png Tick.png Tick.png Tick.png Question.png
Details
Discovered: Paul Choi
Verified: No

Requirements

  • A way for Link to die
  • A wall

Instructions

  1. Get Link down to low health.
  2. Make Link face the wall.
  3. Kill Link with any method.

Result

Link should go through the wall. The camera, which normally moves over to Link's head when he dies, may not move at all, due to anti-clipping programming. Therefore you get a good view on a slightly embarrassing programming error.

Notes

For an even more embarrassing slip-up on Nintendo's part, go to Goron City's "lava pit" (the large pit with deep, non-instant-death lava). Jump into the pit. When Link dies, the camera will move into the lava, revealing a transparent floor and lava ceiling. This is because the programmers never applied textures to these surfaces.

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