Ocarina of Time Swordless Link - No Epona

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The altered cutscene.
OcarinaOfTimeNoEpona2.jpg
After the jump.
Putting the Ocarina away.
OoT[swordless]
Compatible Versions
? 1.0 1.1 1.2 GCN MQ 3DS
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Details
Discovered: Unknown
Verified: Yes

Requirements

Instructions

  1. As swordless Link, get on Epona, then go to Gerudo Valley.
  2. Have the Ocarina equipped to a C-button.
  3. Run towards the bridge as though you are going to jump it. Just before (about 1/2 second) Epona jumps the bridge, use the Ocarina.

Result

The cinema showing Link and Epona jumping the bridge will play but there will be no Link or Epona present. When the cinema ends you'll see that Epona is stuck in the bridge and Link is standing behind her with the Ocarina out; oddly, the camera is acting as though you don't have the Ocarina out -- it's behind Link.

Putting the Ocarina away will make Epona go ahead and jump the bridge without the cinema, and also without Link. You'll now be controlling Epona and Link at the same time, which is an after-effect of the Poe Link glitch -- except that the camera will be following Epona instead of Link.

Other items can be pulled out just before the cinema takes place too. The Hookshot/Longshot, for example, will result in its laser sight (the red dot) being visible during the cinema.

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