Talk:Link's Awakening Select Glitch - Level 9 Sword
I have seen the same text describing this glitch for years now, but I never managed to do it and many things tend to prove it is not a real glitch:
- Noone seems to have ever verified it.
- It needs the select glitch, but I never ever managed to perform the select glitch in any DX version of the game (that includes several French, US, German and Japanese versions).
- Warping at the edge of the map only results in returning on the other side of the overworld map.
Let me explain that last point. The overworld - and most of Link's Awakening maps - is a big square of 256 screens (16x16). Actually, x and y being the 2D-coordinates of a screen, the real index of each screen corresponds to x+16*y. When you wrap screen horizontaly, you are just doing x=x+1 or x=x-1. And wrapping vertically corresponds to x=x+16 ot x=x-16. All those operations are modulo something, so basically, you are just staying in the overworld map and have no way to end up in a new unknown room by doing so.
Oracle of Ages and Oracle of Seasons overworld maps are actually bigger than what we can see and the screen handling seems a little bit more complicated. But Link's Awakening overworld map is really just a 16x16 map and trying to warp to an edge just results in finishing on the other side of the map.
I think this so-called glitch is just a prank and has no way to work. Sorry for that. -- Morwenn (talk)
- This glitch could be possible, because.
- Nobody verified it maybe because you have to beat the game 99% or something, wich takes a while.
- Maybe you did the glitch wrong, or you didn't read it right. or the select glitch just does not work on DX.
- maybe it dephends on where you do this.Miven (talk) 14:50, 22 August 2013 (EDT)
- Frankly speaking, I finished the game 100% a few dozens of time - doesn't take that much time - and especially tried this glitch in several versions, especially old ones (DMG-ZLE-0, DMG-ZLJ-0, etc...) and the ones that are said to work here. The behavior of "leaving the map" never changed in any version, was it with the Select Glitch or any GameShark code. The only things I ever found in the game that really corresponded to "glitch rooms" (and not simply altered versions of other rooms) were in the color Dungeon (except for one) and the Select Glitch does not work in any DX version.
- By the way, the glitch is said to have been discovered by Christopher Marsh aka Jelly Soup. The glitch appears on his LA glitch FAQ but apparently, many glitches there have not been discovered by him. He even says "I tried this out (with aid from a GameShark) and can't say that it's 100% true or flase. Many people have e-mailed me saying that they got it to work, others say otherwise. It only seems to work with very early versions of the game, which leads me think that it might be part of the test version (see *Link to the Past*).". Note that he never mentioned that he managed to do this and I couldn't find anywhere any reliable source/video/anything that could prove the existence of the glitch (note that he even managed to get some hardcore glitches to work, but apparently not this one). This sentence could also prove the "discovered by" section of this article wrong^^
- Altering the behavior of leaving a screen for another is not something trivial, so I really doubt it's something that would have changed during development; at least not after any cartridge version has been released.
- Also, it mentions using the screen warp, meaning the researches can be narrowed down to these few cartridges: DMG-ZLJ-0, DMG-ZLE-0 and DMG-ZLE-1. The article on ZeldaChaos says it works with what could be DMG-AZLE-0 and DMG-AZLE-1 which is highly improbable since the Select Glitch doesn't even work in those versions.
- All those reasons make me trust that this glitch does not exist. I may be wrong though. Let's say I'm 99% sure this glitch is not a real one :p -- Morwenn (talk) 22:15, 22 August 2013 (UTC+1)