Ocarina of Time Beta Content - A - B Reversed (Page 4)

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Images from the "A - B reversed" development period. (39 images for page 4)


This was pretty much the final game, the control style is the same as the final one except that the 'A' and 'B' buttons have switched roles.

Although quite a lot of stuff was still being changed it was mostly minor, the story had been finalized and most things were probably just being tested to make sure they worked properly.

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ABR DMC learningbelero1.jpg
Learning the Bolero.

Although I should imagine the text is similar, if not the same as that in the final version, a translation would be nice.

ABR DMC learningbelero2.jpg
The little arrows and squares at the bottom of the text boxes are bright green, obviously because the 'next' button is the B button, which is green (whereas final version has blue boxes/arrows, and uses the blue A button).
ABR DMC learningbelero3.jpg
ABR DMC learningbelero4.jpg
Here's a good shot of Sheik's blue eyes. In the final version Sheik's eyes are red (all Sheikah have red eyes apparently), this was probably done to make Zelda and Sheik seem more different (Zelda has blue eyes see).
ABR DMC learningbelero5.jpg
ABR DMC meetingonwarppad1.jpg
This one is odd, Sheik meeting Link on the warp pad in the Death Mountain crater. What makes it even weirder is that Link has the Ocarina in his hand, which means he has just played a song, and the only song you play in the crater during a cinema is the Bolero of Fire.
ABR DMC meetingonwarppad2.jpg
The only really good explanation for this is (as some kind person pointed out) that originally you may have had to walk onto the warp pad in an area to activate the song learning, now the problem with this obviously is that it would be easy to miss getting a song, which would be why it was changed. Although how you would have gotten to the warp pad in the Graveyard remains a mystery, maybe the Bean Platform there originally went further than it does now.
ABR FT dragon1.jpg
ABR FT dragon2.jpg
ABR FT volvagia1.jpg
ABR FT volvagia2.jpg
ABR FT platforms1.jpg
ABR FT platforms2.jpg
ABR FT stairs1.jpg
A rope bridge leading down from the ceiling to the floor, in one of the first rooms of the Fire Temple.
ABR FT stairs2.jpg
ABR FT stairs3.jpg
ABR GDTM dekubaba.jpg
An aggressive Deku Baba, the ones here in the final version just rotate around in circles.
ABR GDTM meetingdekutree1.jpg
ABR GDTM meetingdekutree2.jpg
ABR GDTM meetingdekutree3.jpg
Yellow-blue flames, final version has red-orange.
ABR GDTM meetingdekutree4.jpg
ABR GDTM gettingemerald1.jpg
The camera angle here seems ever so slightly different from the final one (picky, I know :P).
ABR GDTM gettingemerald2.jpg
Yellow-green flames now.
ABR GDTM gettingemerald3.jpg
ABR GF start1.jpg
A cinematic start to the archery course, final version just has the camera follow you like it normally would when you're on Epona.
ABR GF start2.jpg
ABR GF start3.jpg
ABR GTC entrance1.jpg
Exactly how Link has the bow out without the camera going into first person view or behind him I don't know.
ABR GTC entrance2.jpg
ABR GV bridge1.jpg
Adult Link with the Magic Beans equipped, a final version impossibility.
ABR GV bridge2.jpg
ABR GV bridge3.jpg
Also the wooden bridge supports have little angled supports of their own, not featured in the final version.
ABR GV bridge4.jpg
ABR GV nearbridge.jpg
Very different, a tent on each side of the bridge, crates, a worn path and the bridge is different. I believe this is a scan from an old N64 mag, if anyone could get a higher quality picture..?
ABR GFF bluefairy1.jpg
The Great Fairy of magic giving Link magic power, this Fairy appeared in the OoT movie trailer but for some reason between then and the game's release was replaced with the scantily clad thing we get.
ABR GFF bluefairy2.jpg
I think I prefer the final version Fairy, this Fairy has no facial features, and looks, well... ...weird.
ABR GFF bluefairy3.jpg
ABR GFF bluefairy4.jpg
ABR GFF bluefairy5.jpg
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