Talk:Twilight Princess Glitches - Version Guide
From ZeldaChaos
US Wii Version Differences Possibly Isolated?
We all know that the Twilight Princess Glitches - Shad Game Save Infinite Loop glitch was fixed on later Wii versions, but is present in the Gamecube version. We also know that the Twilight Princess Glitches - Cave of No Ordeals glitch was also fixed on later Wii versions, but this was fixed for the Gamecube version. Is it possible we've isolated glitch combinations for each of the three codes we've got for American Wii versions of the game? I suspect that these might be the combinations:
- RVL-RZDE-0A-0 JPN: Both Shad Game Save Infinite Loop and Cave of No Ordeals work.
- RVL-RZDE-0A-0 USA: Shad Game Save Infinite Loop works, but Cave of No Ordeals doesn't; the same combination of these two glitches as in the Gamecube version. Also suspected to be the combination working in JPN and PAL Wii versions.
- RVL-RZDE-0A-2 USA: Neither Shad Game Save Infinite Loop nor Cave of No Ordeals work. I suspect this combination of these two glitches is the one in the Korean version.
If only someone could verify these as true (I've only got the US Gamecube version myself)...--Pikachu 17:55, 12 July 2011 (CDT)
- Interesting. I myself only have the US Gamecube version as well unfortunately. Did the GC version have the shad loop fixed? Also, I don't think the Korean version uses that serial. The Korean version from what I heard fixed a few other mishaps as well, so I don't think it would use that serial listed.
--death99 18:26, 12 July 2011 (CDT)
- By "combination", I meant combination of glitches, not combination of numbers. And yes, odds are the Korean version might have also fixed a few other glitches as well, given that there was enough time to fix them. Additionally, the Korean serial nmber would very likely include "RZDK" in its field (just like how the US version has "RZDE", the Japanese version has "RZDJ", and the PAL version has "RZDP")...
- Anyway, I'm not sure the Gamecube version might have gotten a Shad fix; I myself got my copy for Christmas 2006 and never personally tried the Shad glitch myself. ****, for quite awhile, it was believed that the Gamecube version never even suffered from the Shad glitch...--Pikachu 20:43, 12 July 2011 (CDT)
- A quick lookup on ZeldaWiki said that the Shad glitch should have overall been fixed in the GC version. The Cave of Ordeals glitch iirc, never worked on the GC version. I suspect that the GC version is built off of "RVL-RZDE-0A-2 USA", which fixed both Shad and Cave glitches. --death99 08:35, 13 July 2011 (CDT)